Society:Staff
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{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
|-style="background:#515c42; color:#fff6ca" | |-style="background:#515c42; color:#fff6ca" | ||
- | |width=" | + | |width="100pt"|'''<center>Chat Handle</center>''' |
- | |width=" | + | |width="150pt"|'''<center>Title</center>''' |
- | |width=" | + | |width="150pt"|'''<center>Jobs</center>''' |
- | |width=" | + | |width="150pt"|'''<center>Favorites</center>''' |
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|<center>[[:User:Fulcrum|Fulcrum]]</center> || <center>Lead Developer</center>||<center>Game design, mechanics, code</center>||<center>UGA Football</center> | |<center>[[:User:Fulcrum|Fulcrum]]</center> || <center>Lead Developer</center>||<center>Game design, mechanics, code</center>||<center>UGA Football</center> |
Revision as of 00:10, 30 March 2008
Primordiax has an incredibly small staff for a game of this size. We keep it that way in order to produce a quality product that follows one vision. Over time, our staff size will grow, but for now, we're a small and concentrated team.
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