Mechanics

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Glossary of terms for Primordiax:

  • ability - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
  • aggro - holding the attention of an attacking monster; whoever the monster is attacking has aggro
  • AoE - Area of Effect; spells that have an area of effect from around the target
  • Blessed - player characters that come back after killing blows; they have extended lives (non-permadeath characters)
  • borging - doing things for the sake of gaining XP in a mindless manner
  • buff - any temporary status effect that increases performance of certain skills or stats
  • build - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
  • CC - crowd control, spells that stun or immobilize an enemy when there is more than one involved
  • CvC - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
  • clan - player developed organization that revovles around a theme; clan founder is permanent
  • class - 3 classes, determines how one earns xp (combat, crafting, support)
  • crafting - creating finished items by gathering objects and putting them together with commands
  • debuff - any temporary status effect that decreases performance of certain skills or stats
  • DPS - damage per second done by anything that can cause damage
  • DoT - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
  • fury - stat used for certain special abilities; build up over time (berzerkers, etc.)
  • guild - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
  • HoT - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
  • ICE - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage
  • mats - materials used to build crafting items including other crafted items
  • mob - short for mobile, an old mudding term for monsters
  • mount - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
  • pbAoE - point blank area of effect, spells that start from your character's feet and go boom
  • profession - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
  • pulling - drawing one mob into combat from a group of mobs
  • race - species from which a character hails (trulloc, leklek, catfolk)
  • racial mount - a mount that is available only to specific races (slemor)
  • resistance - reduces specific damage types
  • resources - raw items used to craft other items
  • resurrect - to bring back any Blessed character from the dead with reduction in xp loss
  • roleplaying - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality
  • skill - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
  • skill points - (SP) points obtained at each level and used to advance skill levels
  • spec - another term for character build
  • stats - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
  • tank - someone who deliberately holds aggro
  • Unblessed - player characters that do not come back after killing blows (permadeath characters)
  • XP - experience points; numerical representation of your character's knowledge. Can be spent to advance your character
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