Mechanics

From Wikimalia

(Difference between revisions)
Jump to: navigation, search
Current revision (14:26, 13 September 2010) (edit) (undo)
 
(8 intermediate revisions not shown.)
Line 10: Line 10:
==== A ====
==== A ====
-
* '''ability''' - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
+
* '''ability''': the name of each individual command that a character can perform after having gained the appropriate skill level (hack, backstab, dice). To view your character's abilities, type [[abilities]]
-
* '''aggro''' - holding the attention of an attacking monster; whoever the monster is attacking has aggro
+
* '''aggro''': holding the attention of an attacking monster; whoever the monster is attacking has aggro.
-
* '''AoE''' - Area of Effect; spells that have an area of effect from around the target
+
* '''AoE''': Area of Effect; spells that have an area of effect from around the target or a radius from the caster.
==== B ====
==== B ====
-
* '''Blessed''' - player characters that come back after killing blows; they have extended lives (non-permadeath characters)
+
* '''Blessed''': player characters that come back after killing blows; they have extended lives (non-permadeath characters)
-
* '''borging''' - doing things for the sake of gaining XP in a mindless manner
+
* '''borging''': doing things for the sake of gaining XP in a mindless manner
-
* '''buff''' - any temporary status effect that increases performance of certain skills or stats
+
* '''buff''': any temporary status effect that increases performance of certain skills or stats
-
* '''build''' - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
+
* '''build''': how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
==== C ====
==== C ====
-
* '''CC''' - crowd control, spells that stun or immobilize an enemy when there is more than one involved
+
* '''CC''': crowd control, spells that stun or immobilize an enemy when there is more than one involved
-
* '''CvC''' - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
+
* '''CvC''': clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
-
* '''clan''' - player developed organization that revovles around a theme; clan founder is permanent
+
* '''clan''': player developed organization that revolves around a theme; clan founder is permanent
-
* '''class''' - 3 classes, determines how one earns xp (combat, crafting, support)
+
* '''class''': There are three classes, which determine how one earns xp (combat, crafting, support)
-
* '''crafting''' - creating finished items by gathering objects and putting them together with commands
+
* '''crafting''': creating finished items by gathering objects and putting them together with commands
==== D ====
==== D ====
-
* '''debuff''' - any temporary status effect that decreases performance of certain skills or stats
+
* '''debuff''': any temporary status effect that decreases performance of certain skills or stats
-
* '''DPS''' - damage per second done by anything that can cause damage
+
* '''DPS''': damage per second done by anything that can cause damage
-
* '''DoT''' - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
+
* '''DoT''': damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
==== E ====
==== E ====
==== F ====
==== F ====
-
* '''fury''' - stat used for certain special abilities; build up over time (berzerkers, etc.)
+
* '''fury''': stat used for certain special abilities; build up over time (berserkers, etc.)
==== G ====
==== G ====
-
* '''guild''' - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
+
* '''guild''': organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
==== H ====
==== H ====
-
* '''HoT''' - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
+
* '''HoT''': heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
==== I ====
==== I ====
-
* '''ICE''' - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage
+
* '''ICE''': In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encouraged.
==== J ====
==== J ====
Line 53: Line 53:
==== M ====
==== M ====
-
* '''mats''' - materials used to build crafting items including other crafted items
+
* '''mats''': materials used to build crafting items including other crafted items
-
* '''mob''' - short for mobile, an old mudding term for monsters
+
* '''mob''': short for mobile, an old mudding term for monsters
-
* '''mount''' - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
+
* '''mount''': any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
==== N ====
==== N ====
Line 62: Line 62:
==== P ====
==== P ====
-
* '''pbAoE''' - point blank area of effect, spells that start from your character's feet and go boom
+
* '''pbAoE''': point blank area of effect, spells that start from your character's feet and go boom
-
* '''profession''' - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
+
* '''profession''': determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
-
* '''pulling''' - drawing one mob into combat from a group of mobs
+
* '''pulling''': drawing one mob into combat from a group of mobs
==== Q ====
==== Q ====
==== R ====
==== R ====
-
* '''race''' - species from which a character hails (trulloc, leklek, catfolk)
+
* '''race''': species from which a character hails (trulloc, leklek, catfolk)
-
* '''racial mount''' - a mount that is available only to specific races (slemor)
+
* '''racial mount''': a mount that is available only to specific races (slemor)
-
* '''resistance''' - reduces specific damage types
+
* '''resistance''': reduces specific damage types
-
* '''resources''' - raw items used to craft other items
+
* '''resources''': raw items used to craft other items
-
* '''resurrect''' - to bring back any Blessed character from the dead with reduction in xp loss
+
* '''resurrect''': to bring back any Blessed character from the dead with reduction in xp loss
-
* '''roleplaying''' - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality
+
* '''roleplaying''': having a consistent and defined character concept; character reacts based on its own personality rather than the player's personality.
==== S ====
==== S ====
-
* '''skill''' - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
+
* '''skill''': the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
-
* '''skill points''' - (SP) points obtained at each level and used to advance skill levels
+
* '''skill points''': (SP) points obtained at each level and used to advance skill levels
-
* '''spec''' - another term for character build
+
* '''spec''': another term for character build
-
* '''stats''' - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
+
* '''stats''': 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
==== T ====
==== T ====
-
* '''tank''' - someone who deliberately holds aggro
+
* '''tank''': someone who deliberately holds aggro
==== U ====
==== U ====
-
* '''Unblessed''' - player characters that do not come back after killing blows (permadeath characters)
+
* '''Unblessed''': player characters that do not come back after killing blows (permadeath characters)
==== V ====
==== V ====
Line 93: Line 93:
==== X ====
==== X ====
-
* '''XP''' - experience points; numerical representation of your character's knowledge. Can be spent to advance your character
+
* '''XP''': experience points; numerical representation of your character's knowledge. Can be spent to advance your character
==== Y ====
==== Y ====
==== Z ====
==== Z ====

Current revision

Glossary of terms for Primordiax:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


A

  • ability: the name of each individual command that a character can perform after having gained the appropriate skill level (hack, backstab, dice). To view your character's abilities, type abilities
  • aggro: holding the attention of an attacking monster; whoever the monster is attacking has aggro.
  • AoE: Area of Effect; spells that have an area of effect from around the target or a radius from the caster.

B

  • Blessed: player characters that come back after killing blows; they have extended lives (non-permadeath characters)
  • borging: doing things for the sake of gaining XP in a mindless manner
  • buff: any temporary status effect that increases performance of certain skills or stats
  • build: how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen

C

  • CC: crowd control, spells that stun or immobilize an enemy when there is more than one involved
  • CvC: clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
  • clan: player developed organization that revolves around a theme; clan founder is permanent
  • class: There are three classes, which determine how one earns xp (combat, crafting, support)
  • crafting: creating finished items by gathering objects and putting them together with commands

D

  • debuff: any temporary status effect that decreases performance of certain skills or stats
  • DPS: damage per second done by anything that can cause damage
  • DoT: damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)

E

F

  • fury: stat used for certain special abilities; build up over time (berserkers, etc.)

G

  • guild: organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means

H

  • HoT: heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)

I

  • ICE: In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encouraged.

J

K

L

M

  • mats: materials used to build crafting items including other crafted items
  • mob: short for mobile, an old mudding term for monsters
  • mount: any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)

N

O

P

  • pbAoE: point blank area of effect, spells that start from your character's feet and go boom
  • profession: determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
  • pulling: drawing one mob into combat from a group of mobs

Q

R

  • race: species from which a character hails (trulloc, leklek, catfolk)
  • racial mount: a mount that is available only to specific races (slemor)
  • resistance: reduces specific damage types
  • resources: raw items used to craft other items
  • resurrect: to bring back any Blessed character from the dead with reduction in xp loss
  • roleplaying: having a consistent and defined character concept; character reacts based on its own personality rather than the player's personality.

S

  • skill: the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
  • skill points: (SP) points obtained at each level and used to advance skill levels
  • spec: another term for character build
  • stats: 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.

T

  • tank: someone who deliberately holds aggro

U

  • Unblessed: player characters that do not come back after killing blows (permadeath characters)

V

W

X

  • XP: experience points; numerical representation of your character's knowledge. Can be spent to advance your character

Y

Z

Personal tools