Mechanics

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(New page: Glossary of terms for Primordiax: * '''ability''' - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice...)
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Glossary of terms for Primordiax:
Glossary of terms for Primordiax:
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<br>
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[[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]]
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----
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====A====
* '''ability''' - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
* '''ability''' - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
* '''aggro''' - holding the attention of an attacking monster; whoever the monster is attacking has aggro
* '''aggro''' - holding the attention of an attacking monster; whoever the monster is attacking has aggro
* '''AoE''' - Area of Effect; spells that have an area of effect from around the target
* '''AoE''' - Area of Effect; spells that have an area of effect from around the target
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====B====
* '''Blessed''' - player characters that come back after killing blows; they have extended lives (non-permadeath characters)
* '''Blessed''' - player characters that come back after killing blows; they have extended lives (non-permadeath characters)
* '''borging''' - doing things for the sake of gaining XP in a mindless manner
* '''borging''' - doing things for the sake of gaining XP in a mindless manner
* '''buff''' - any temporary status effect that increases performance of certain skills or stats
* '''buff''' - any temporary status effect that increases performance of certain skills or stats
* '''build''' - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
* '''build''' - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
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====C====
* '''CC''' - crowd control, spells that stun or immobilize an enemy when there is more than one involved
* '''CC''' - crowd control, spells that stun or immobilize an enemy when there is more than one involved
* '''CvC''' - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
* '''CvC''' - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
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* '''class''' - 3 classes, determines how one earns xp (combat, crafting, support)
* '''class''' - 3 classes, determines how one earns xp (combat, crafting, support)
* '''crafting''' - creating finished items by gathering objects and putting them together with commands
* '''crafting''' - creating finished items by gathering objects and putting them together with commands
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====D====
* '''debuff''' - any temporary status effect that decreases performance of certain skills or stats
* '''debuff''' - any temporary status effect that decreases performance of certain skills or stats
* '''DPS''' - damage per second done by anything that can cause damage
* '''DPS''' - damage per second done by anything that can cause damage
* '''DoT''' - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
* '''DoT''' - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
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====E====
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====F====
* '''fury''' - stat used for certain special abilities; build up over time (berzerkers, etc.)
* '''fury''' - stat used for certain special abilities; build up over time (berzerkers, etc.)
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====G====
* '''guild''' - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
* '''guild''' - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
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====H====
* '''HoT''' - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
* '''HoT''' - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
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====I====
* '''ICE''' - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage
* '''ICE''' - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage
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====J====
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====K====
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====L====
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====M====
* '''mats''' - materials used to build crafting items including other crafted items
* '''mats''' - materials used to build crafting items including other crafted items
* '''mob''' - short for mobile, an old mudding term for monsters
* '''mob''' - short for mobile, an old mudding term for monsters
* '''mount''' - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
* '''mount''' - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
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====N====
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====O====
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====P====
* '''pbAoE''' - point blank area of effect, spells that start from your character's feet and go boom
* '''pbAoE''' - point blank area of effect, spells that start from your character's feet and go boom
* '''profession''' - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
* '''profession''' - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
* '''pulling''' - drawing one mob into combat from a group of mobs
* '''pulling''' - drawing one mob into combat from a group of mobs
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====Q====
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====R====
* '''race''' - species from which a character hails (trulloc, leklek, catfolk)
* '''race''' - species from which a character hails (trulloc, leklek, catfolk)
* '''racial mount''' - a mount that is available only to specific races (slemor)
* '''racial mount''' - a mount that is available only to specific races (slemor)
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* '''resurrect''' - to bring back any Blessed character from the dead with reduction in xp loss
* '''resurrect''' - to bring back any Blessed character from the dead with reduction in xp loss
* '''roleplaying''' - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality
* '''roleplaying''' - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality
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====S====
* '''skill''' - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
* '''skill''' - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
* '''skill points''' - (SP) points obtained at each level and used to advance skill levels
* '''skill points''' - (SP) points obtained at each level and used to advance skill levels
* '''spec''' - another term for character build
* '''spec''' - another term for character build
* '''stats''' - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
* '''stats''' - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
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====T====
* '''tank''' - someone who deliberately holds aggro
* '''tank''' - someone who deliberately holds aggro
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====U====
* '''Unblessed''' - player characters that do not come back after killing blows (permadeath characters)
* '''Unblessed''' - player characters that do not come back after killing blows (permadeath characters)
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====V====
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====W====
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====X====
* '''XP''' - experience points; numerical representation of your character's knowledge. Can be spent to advance your character
* '''XP''' - experience points; numerical representation of your character's knowledge. Can be spent to advance your character
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====Y====
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====Z====

Revision as of 12:51, 25 March 2008

Glossary of terms for Primordiax:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Contents

A

  • ability - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
  • aggro - holding the attention of an attacking monster; whoever the monster is attacking has aggro
  • AoE - Area of Effect; spells that have an area of effect from around the target

B

  • Blessed - player characters that come back after killing blows; they have extended lives (non-permadeath characters)
  • borging - doing things for the sake of gaining XP in a mindless manner
  • buff - any temporary status effect that increases performance of certain skills or stats
  • build - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen

C

  • CC - crowd control, spells that stun or immobilize an enemy when there is more than one involved
  • CvC - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
  • clan - player developed organization that revovles around a theme; clan founder is permanent
  • class - 3 classes, determines how one earns xp (combat, crafting, support)
  • crafting - creating finished items by gathering objects and putting them together with commands

D

  • debuff - any temporary status effect that decreases performance of certain skills or stats
  • DPS - damage per second done by anything that can cause damage
  • DoT - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)

E

F

  • fury - stat used for certain special abilities; build up over time (berzerkers, etc.)

G

  • guild - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means

H

  • HoT - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)

I

  • ICE - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage

J

K

L

M

  • mats - materials used to build crafting items including other crafted items
  • mob - short for mobile, an old mudding term for monsters
  • mount - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)

N

O

P

  • pbAoE - point blank area of effect, spells that start from your character's feet and go boom
  • profession - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
  • pulling - drawing one mob into combat from a group of mobs

Q

R

  • race - species from which a character hails (trulloc, leklek, catfolk)
  • racial mount - a mount that is available only to specific races (slemor)
  • resistance - reduces specific damage types
  • resources - raw items used to craft other items
  • resurrect - to bring back any Blessed character from the dead with reduction in xp loss
  • roleplaying - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality

S

  • skill - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
  • skill points - (SP) points obtained at each level and used to advance skill levels
  • spec - another term for character build
  • stats - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.

T

  • tank - someone who deliberately holds aggro

U

  • Unblessed - player characters that do not come back after killing blows (permadeath characters)

V

W

X

  • XP - experience points; numerical representation of your character's knowledge. Can be spent to advance your character

Y

Z

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