Mechanics
From Wikimalia
Glossary of terms for Primordiax:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
A
- ability - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
- aggro - holding the attention of an attacking monster; whoever the monster is attacking has aggro
- AoE - Area of Effect; spells that have an area of effect from around the target
B
- Blessed - player characters that come back after killing blows; they have extended lives (non-permadeath characters)
- borging - doing things for the sake of gaining XP in a mindless manner
- buff - any temporary status effect that increases performance of certain skills or stats
- build - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
C
- CC - crowd control, spells that stun or immobilize an enemy when there is more than one involved
- CvC - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
- clan - player developed organization that revovles around a theme; clan founder is permanent
- class - 3 classes, determines how one earns xp (combat, crafting, support)
- crafting - creating finished items by gathering objects and putting them together with commands
D
- debuff - any temporary status effect that decreases performance of certain skills or stats
- DPS - damage per second done by anything that can cause damage
- DoT - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
E
F
- fury - stat used for certain special abilities; build up over time (berzerkers, etc.)
G
- guild - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
H
- HoT - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
I
- ICE - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage
J
K
L
M
- mats - materials used to build crafting items including other crafted items
- mob - short for mobile, an old mudding term for monsters
- mount - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
N
O
P
- pbAoE - point blank area of effect, spells that start from your character's feet and go boom
- profession - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
- pulling - drawing one mob into combat from a group of mobs
Q
R
- race - species from which a character hails (trulloc, leklek, catfolk)
- racial mount - a mount that is available only to specific races (slemor)
- resistance - reduces specific damage types
- resources - raw items used to craft other items
- resurrect - to bring back any Blessed character from the dead with reduction in xp loss
- roleplaying - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality
S
- skill - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
- skill points - (SP) points obtained at each level and used to advance skill levels
- spec - another term for character build
- stats - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
T
- tank - someone who deliberately holds aggro
U
- Unblessed - player characters that do not come back after killing blows (permadeath characters)
V
W
X
- XP - experience points; numerical representation of your character's knowledge. Can be spent to advance your character