Mechanics
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(Difference between revisions)
Line 10: | Line 10: | ||
==== A ==== | ==== A ==== | ||
- | * '''ability''' | + | * '''ability''': the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice) |
- | * '''aggro''' | + | * '''aggro''': holding the attention of an attacking monster; whoever the monster is attacking has aggro |
- | * '''AoE''' | + | * '''AoE''': Area of Effect; spells that have an area of effect from around the target |
==== B ==== | ==== B ==== | ||
- | * '''Blessed''' | + | * '''Blessed''': player characters that come back after killing blows; they have extended lives (non:permadeath characters) |
- | * '''borging''' | + | * '''borging''': doing things for the sake of gaining XP in a mindless manner |
- | * '''buff''' | + | * '''buff''': any temporary status effect that increases performance of certain skills or stats |
- | * '''build''' | + | * '''build''': how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen |
==== C ==== | ==== C ==== | ||
- | * '''CC''' | + | * '''CC''': crowd control, spells that stun or immobilize an enemy when there is more than one involved |
- | * '''CvC''' | + | * '''CvC''': clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory |
- | * '''clan''' | + | * '''clan''': player developed organization that revovles around a theme; clan founder is permanent |
- | * '''class''' | + | * '''class''': 3 classes, determines how one earns xp (combat, crafting, support) |
- | * '''crafting''' | + | * '''crafting''': creating finished items by gathering objects and putting them together with commands |
==== D ==== | ==== D ==== | ||
- | * '''debuff''' | + | * '''debuff''': any temporary status effect that decreases performance of certain skills or stats |
- | * '''DPS''' | + | * '''DPS''': damage per second done by anything that can cause damage |
- | * '''DoT''' | + | * '''DoT''': damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds) |
==== E ==== | ==== E ==== | ||
==== F ==== | ==== F ==== | ||
- | * '''fury''' | + | * '''fury''': stat used for certain special abilities; build up over time (berzerkers, etc.) |
==== G ==== | ==== G ==== | ||
- | * '''guild''' | + | * '''guild''': organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means |
==== H ==== | ==== H ==== | ||
- | * '''HoT''' | + | * '''HoT''': heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds) |
==== I ==== | ==== I ==== | ||
- | * '''ICE''' | + | * '''ICE''': In:character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage |
==== J ==== | ==== J ==== | ||
Line 53: | Line 53: | ||
==== M ==== | ==== M ==== | ||
- | * '''mats''' | + | * '''mats''': materials used to build crafting items including other crafted items |
- | * '''mob''' | + | * '''mob''': short for mobile, an old mudding term for monsters |
- | * '''mount''' | + | * '''mount''': any object that can be ridden by a player character in order to facilitate movement (horses, donkeys) |
==== N ==== | ==== N ==== | ||
Line 62: | Line 62: | ||
==== P ==== | ==== P ==== | ||
- | * '''pbAoE''' | + | * '''pbAoE''': point blank area of effect, spells that start from your character's feet and go boom |
- | * '''profession''' | + | * '''profession''': determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer) |
- | * '''pulling''' | + | * '''pulling''': drawing one mob into combat from a group of mobs |
==== Q ==== | ==== Q ==== | ||
==== R ==== | ==== R ==== | ||
- | * '''race''' | + | * '''race''': species from which a character hails (trulloc, leklek, catfolk) |
- | * '''racial mount''' | + | * '''racial mount''': a mount that is available only to specific races (slemor) |
- | * '''resistance''' | + | * '''resistance''': reduces specific damage types |
- | * '''resources''' | + | * '''resources''': raw items used to craft other items |
- | * '''resurrect''' | + | * '''resurrect''': to bring back any Blessed character from the dead with reduction in xp loss |
- | * '''roleplaying''' | + | * '''roleplaying''': having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality |
==== S ==== | ==== S ==== | ||
- | * '''skill''' | + | * '''skill''': the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons) |
- | * '''skill points''' | + | * '''skill points''': (SP) points obtained at each level and used to advance skill levels |
- | * '''spec''' | + | * '''spec''': another term for character build |
- | * '''stats''' | + | * '''stats''': 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises. |
==== T ==== | ==== T ==== | ||
- | * '''tank''' | + | * '''tank''': someone who deliberately holds aggro |
==== U ==== | ==== U ==== | ||
- | * '''Unblessed''' | + | * '''Unblessed''': player characters that do not come back after killing blows (permadeath characters) |
==== V ==== | ==== V ==== | ||
Line 93: | Line 93: | ||
==== X ==== | ==== X ==== | ||
- | * '''XP''' | + | * '''XP''': experience points; numerical representation of your character's knowledge. Can be spent to advance your character |
==== Y ==== | ==== Y ==== | ||
==== Z ==== | ==== Z ==== |
Revision as of 09:58, 30 March 2008
Glossary of terms for Primordiax:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
A
- ability: the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
- aggro: holding the attention of an attacking monster; whoever the monster is attacking has aggro
- AoE: Area of Effect; spells that have an area of effect from around the target
B
- Blessed: player characters that come back after killing blows; they have extended lives (non:permadeath characters)
- borging: doing things for the sake of gaining XP in a mindless manner
- buff: any temporary status effect that increases performance of certain skills or stats
- build: how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
C
- CC: crowd control, spells that stun or immobilize an enemy when there is more than one involved
- CvC: clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
- clan: player developed organization that revovles around a theme; clan founder is permanent
- class: 3 classes, determines how one earns xp (combat, crafting, support)
- crafting: creating finished items by gathering objects and putting them together with commands
D
- debuff: any temporary status effect that decreases performance of certain skills or stats
- DPS: damage per second done by anything that can cause damage
- DoT: damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
E
F
- fury: stat used for certain special abilities; build up over time (berzerkers, etc.)
G
- guild: organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
H
- HoT: heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
I
- ICE: In:character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage
J
K
L
M
- mats: materials used to build crafting items including other crafted items
- mob: short for mobile, an old mudding term for monsters
- mount: any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
N
O
P
- pbAoE: point blank area of effect, spells that start from your character's feet and go boom
- profession: determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
- pulling: drawing one mob into combat from a group of mobs
Q
R
- race: species from which a character hails (trulloc, leklek, catfolk)
- racial mount: a mount that is available only to specific races (slemor)
- resistance: reduces specific damage types
- resources: raw items used to craft other items
- resurrect: to bring back any Blessed character from the dead with reduction in xp loss
- roleplaying: having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality
S
- skill: the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
- skill points: (SP) points obtained at each level and used to advance skill levels
- spec: another term for character build
- stats: 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
T
- tank: someone who deliberately holds aggro
U
- Unblessed: player characters that do not come back after killing blows (permadeath characters)
V
W
X
- XP: experience points; numerical representation of your character's knowledge. Can be spent to advance your character