Mechanics
From Wikimalia
(Difference between revisions)
(New page: Glossary of terms for Primordiax: * '''ability''' - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice...) |
|||
Line 1: | Line 1: | ||
Glossary of terms for Primordiax: | Glossary of terms for Primordiax: | ||
+ | <br> | ||
+ | [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] | ||
+ | ---- | ||
+ | ====A==== | ||
* '''ability''' - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice) | * '''ability''' - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice) | ||
* '''aggro''' - holding the attention of an attacking monster; whoever the monster is attacking has aggro | * '''aggro''' - holding the attention of an attacking monster; whoever the monster is attacking has aggro | ||
* '''AoE''' - Area of Effect; spells that have an area of effect from around the target | * '''AoE''' - Area of Effect; spells that have an area of effect from around the target | ||
+ | |||
+ | ====B==== | ||
* '''Blessed''' - player characters that come back after killing blows; they have extended lives (non-permadeath characters) | * '''Blessed''' - player characters that come back after killing blows; they have extended lives (non-permadeath characters) | ||
* '''borging''' - doing things for the sake of gaining XP in a mindless manner | * '''borging''' - doing things for the sake of gaining XP in a mindless manner | ||
* '''buff''' - any temporary status effect that increases performance of certain skills or stats | * '''buff''' - any temporary status effect that increases performance of certain skills or stats | ||
* '''build''' - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen | * '''build''' - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen | ||
+ | |||
+ | ====C==== | ||
* '''CC''' - crowd control, spells that stun or immobilize an enemy when there is more than one involved | * '''CC''' - crowd control, spells that stun or immobilize an enemy when there is more than one involved | ||
* '''CvC''' - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory | * '''CvC''' - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory | ||
Line 13: | Line 21: | ||
* '''class''' - 3 classes, determines how one earns xp (combat, crafting, support) | * '''class''' - 3 classes, determines how one earns xp (combat, crafting, support) | ||
* '''crafting''' - creating finished items by gathering objects and putting them together with commands | * '''crafting''' - creating finished items by gathering objects and putting them together with commands | ||
+ | |||
+ | ====D==== | ||
* '''debuff''' - any temporary status effect that decreases performance of certain skills or stats | * '''debuff''' - any temporary status effect that decreases performance of certain skills or stats | ||
* '''DPS''' - damage per second done by anything that can cause damage | * '''DPS''' - damage per second done by anything that can cause damage | ||
* '''DoT''' - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds) | * '''DoT''' - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds) | ||
+ | |||
+ | ====E==== | ||
+ | |||
+ | ====F==== | ||
* '''fury''' - stat used for certain special abilities; build up over time (berzerkers, etc.) | * '''fury''' - stat used for certain special abilities; build up over time (berzerkers, etc.) | ||
+ | |||
+ | ====G==== | ||
* '''guild''' - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means | * '''guild''' - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means | ||
+ | |||
+ | ====H==== | ||
* '''HoT''' - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds) | * '''HoT''' - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds) | ||
+ | |||
+ | ====I==== | ||
* '''ICE''' - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage | * '''ICE''' - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage | ||
+ | |||
+ | ====J==== | ||
+ | |||
+ | ====K==== | ||
+ | |||
+ | ====L==== | ||
+ | |||
+ | ====M==== | ||
* '''mats''' - materials used to build crafting items including other crafted items | * '''mats''' - materials used to build crafting items including other crafted items | ||
* '''mob''' - short for mobile, an old mudding term for monsters | * '''mob''' - short for mobile, an old mudding term for monsters | ||
* '''mount''' - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys) | * '''mount''' - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys) | ||
+ | |||
+ | ====N==== | ||
+ | |||
+ | ====O==== | ||
+ | |||
+ | ====P==== | ||
* '''pbAoE''' - point blank area of effect, spells that start from your character's feet and go boom | * '''pbAoE''' - point blank area of effect, spells that start from your character's feet and go boom | ||
* '''profession''' - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer) | * '''profession''' - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer) | ||
* '''pulling''' - drawing one mob into combat from a group of mobs | * '''pulling''' - drawing one mob into combat from a group of mobs | ||
+ | |||
+ | ====Q==== | ||
+ | |||
+ | ====R==== | ||
* '''race''' - species from which a character hails (trulloc, leklek, catfolk) | * '''race''' - species from which a character hails (trulloc, leklek, catfolk) | ||
* '''racial mount''' - a mount that is available only to specific races (slemor) | * '''racial mount''' - a mount that is available only to specific races (slemor) | ||
Line 32: | Line 70: | ||
* '''resurrect''' - to bring back any Blessed character from the dead with reduction in xp loss | * '''resurrect''' - to bring back any Blessed character from the dead with reduction in xp loss | ||
* '''roleplaying''' - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality | * '''roleplaying''' - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality | ||
+ | |||
+ | ====S==== | ||
* '''skill''' - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons) | * '''skill''' - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons) | ||
* '''skill points''' - (SP) points obtained at each level and used to advance skill levels | * '''skill points''' - (SP) points obtained at each level and used to advance skill levels | ||
* '''spec''' - another term for character build | * '''spec''' - another term for character build | ||
* '''stats''' - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises. | * '''stats''' - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises. | ||
+ | |||
+ | ====T==== | ||
* '''tank''' - someone who deliberately holds aggro | * '''tank''' - someone who deliberately holds aggro | ||
+ | |||
+ | ====U==== | ||
* '''Unblessed''' - player characters that do not come back after killing blows (permadeath characters) | * '''Unblessed''' - player characters that do not come back after killing blows (permadeath characters) | ||
+ | |||
+ | ====V==== | ||
+ | |||
+ | ====W==== | ||
+ | |||
+ | ====X==== | ||
* '''XP''' - experience points; numerical representation of your character's knowledge. Can be spent to advance your character | * '''XP''' - experience points; numerical representation of your character's knowledge. Can be spent to advance your character | ||
+ | |||
+ | ====Y==== | ||
+ | |||
+ | ====Z==== |
Revision as of 12:51, 25 March 2008
Glossary of terms for Primordiax:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Contents |
A
- ability - the name of each individual commands that a character can perform after having gained the appropriate skill level (hack, backstab, dice)
- aggro - holding the attention of an attacking monster; whoever the monster is attacking has aggro
- AoE - Area of Effect; spells that have an area of effect from around the target
B
- Blessed - player characters that come back after killing blows; they have extended lives (non-permadeath characters)
- borging - doing things for the sake of gaining XP in a mindless manner
- buff - any temporary status effect that increases performance of certain skills or stats
- build - how you have chosen your character's abilities and spent your skill points; this includes the class, profession, and skills you've chosen
C
- CC - crowd control, spells that stun or immobilize an enemy when there is more than one involved
- CvC - clan versus clan; Primordiax's system of advance PvP involving clans, keeps, and territory
- clan - player developed organization that revovles around a theme; clan founder is permanent
- class - 3 classes, determines how one earns xp (combat, crafting, support)
- crafting - creating finished items by gathering objects and putting them together with commands
D
- debuff - any temporary status effect that decreases performance of certain skills or stats
- DPS - damage per second done by anything that can cause damage
- DoT - damage over time spells, (ie: 3pts of damage every 3 seconds for 12 seconds)
E
F
- fury - stat used for certain special abilities; build up over time (berzerkers, etc.)
G
- guild - organization of players (may be player created or permanent game fixture) where characters go to train; Guildmaster heads this organization and may be removed through various means
H
- HoT - heal over time spells (ie: 3pts of healing every 3 seconds for 12 seconds)
I
- ICE - In-character enforced; All characters must stay in character. Roleplaying not mandatory but heavily encourage
J
K
L
M
- mats - materials used to build crafting items including other crafted items
- mob - short for mobile, an old mudding term for monsters
- mount - any object that can be ridden by a player character in order to facilitate movement (horses, donkeys)
N
O
P
- pbAoE - point blank area of effect, spells that start from your character's feet and go boom
- profession - determines cheaply trained skills in each class and IC "job" for each character (warrior, enchanter, healer)
- pulling - drawing one mob into combat from a group of mobs
Q
R
- race - species from which a character hails (trulloc, leklek, catfolk)
- racial mount - a mount that is available only to specific races (slemor)
- resistance - reduces specific damage types
- resources - raw items used to craft other items
- resurrect - to bring back any Blessed character from the dead with reduction in xp loss
- roleplaying - having a consistant and defined character concept; character reacts based on its own personality rather than the player's personality
S
- skill - the name of each branch of the skill tree; comes in primary, secondary and tertiary form (weaponcraft, melee weapons)
- skill points - (SP) points obtained at each level and used to advance skill levels
- spec - another term for character build
- stats - 9 stats: Agility, Constitution, Strength, Intelligence, Concentration, Logic, Luck, Piety, Charisma; raised by eating well and performing certain exercises.
T
- tank - someone who deliberately holds aggro
U
- Unblessed - player characters that do not come back after killing blows (permadeath characters)
V
W
X
- XP - experience points; numerical representation of your character's knowledge. Can be spent to advance your character